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Hapland 2

By Robin Allen - Light up the torches.

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Hapland 2 Description

Robin Allen has brought forth into this world Hapland 2 which features more challenges and puzzles and of course more ways to kill your stick men. Like Hapland 1, the aim of this interactive game is to find a way to light up the torches using the various clickable objects. You can click on certain objects that will cause events to occur - sometimes what you want, but most of the time not what you want. It's an exercise in exploration with often humourous and explosive results. Be patient and take some notes - you'll need to be able to analyze the objects and events that occurred or can occur and how they relate to one another. Happy clicking.

Comments(11) | Post Your Comment | View All Comments

person-2

Jun 14 2011 8:50 PM

first comment!!!

person-2

Jun 18 2011 9:12 PM

Its a cool game too...and you win by... Click the post with the red dot so turns to a green arrow. Open the trapdoor (which is next to the post) then click the yellow arrow to move the stickman. He falls through the trapdoor and is in between two crates. Click the post to turn the green arrow back to a red dot. The next part requires some timing (there is a lot of it in this game!) Click the crate with the yellow sticker on. A bomb rolls out which is picked up by the stickman. Count one second and when the stickman has an explaination mark above his head, click the yellow arrow. This blows the bomb to right and blows off the door of the house. (The arrow next to the house is destroyed. It can be saved if you've got some good timing and reflexes, but this isn't required.) Click the pink slab three times. Then click the stickman. He'll walk into the house on the right.Click the underground switch. Press the blue, right arrow which rotates a wheel under the stairs. Clicking the stairs moves them to the right. Press the doorbell and the stickman will climb up to a lever.Click the switch next to the castle at the top left of the screen. Click the light so it focuses on three canonballs. A little bit of timing is now required. Click the bird which'll pick up a cannonball. As it is approaching the first cloud click the cloud. This'll make the bird drop the cannonball onto the aerials, causing them to shortcircuit and explode. BOOM. Click on the first cloud for a second time. Repeat the bird/cannonball routine for the second cloud. This places the cannonball into a catapult contraption.More timing required on the next part... Click the first cloud, this will cause it to explode. As soon as possible click the stickman next to the catapult. This fires the cannonball through the burning cloud, causing it to set alight. This firery cannonball burns the flag, bounces around a little and explodes the mine which is indoors.Now, turn your attention to the stickmen on the left. Click the top stickman who will walk (and fall) down the stairs. Some more timing is required here... Ready? Open the trapdoor on the top left, press the fan (purple thing in the middle column) when the moth is inline with it. This'll cause the moth to fly through the fan. As it's distracting the stickman by the lever click the stickman who has just fallen down the stairs. He'll now walk safely under the crate.Click the stickman on the far left. He falls down to the bottom level and stands by a lever. Switch the arrow below so it's pointing to the right, and click the stickman. This'll cause a wave machine effect on the water. Click the middle stickman to open the trapdoor. The next part requires some more timing... ready? OK, click the top stickman so the crate drops. A fish will fall out. When the fish is level with the bottom step click the underwater wooden spike.Turn off the wave generator by clicking on the stickman in the bottom left. Click the stickman holding the fishing rod. He will winde in his catch, eat it and spring up to the top of the castle. Click him again to make in enter the top door. This lights up the first torch. Click the switch underneath the lit torch to complete this part of the circuit.Back to the right hand side. Click post so the green arrow is displayed, and then click the yellow arrow which is underneath. This will send the stickman back into the house. Open the window. The stickman slames the window which'll cause the blob to fall down to the ground. Turn the wave machine back on, so the waves are travelling to the right. Click the blob. It will consume the first crate and jump over the second. It will slide down the hill and explode on the underwater mine. Final stage now. Click the little left blue arrow (underground) then click the stairs making them move next to the remaining crate. This requires some timing. Ring the doorbell. The stickman will come out. When the stickman reaches the top of the stairs click the crate it's next to. The stickman jumps into a jeep and drives out the other side. When the jeep is near the bottom of the pond click wooden spike, allowing it to pass. The stickman will climb out, up the stairs and into the door. This lights the second torch. Click the switch underneath the second lit torch and the portal is open.

kennyrules

Jun 20 2011 6:53 PM

thanks for helping can u do the third one twoo i dont get it its harder

yo-7

Oct 24 2011 1:37 AM

this game sucs

gdog-3

Feb 22 2012 12:49 PM

It's been so long that I haven't seen your face I'm Tryna be strong But the strength I have is washing away it wont be long before i get you by my side And just hold you, tease you, squeeze you Tell you what's been on my mind I wanna make up right now na na I wanna make up right now na na Wish we never broke up right now na na we need to link up right now na na I wanna make up right now na na I wanna make up right now na na Wish we never broke up right now na na we need to link up right now na na Girl I know mistakes were made between us two And we show our selfs that night even said somethings weren't true why'd you go and haven't seen my girl since then why can't it be the way it was cause you were my homie lover and friend I wanna make up right now na na I wanna make up right now na na Wish we never broke up right now na na we need to link up right now na na I wanna make up right now na na I wanna make love right now na na Wish we never broke up right now na na we need to link up right now na na I can't lie I miss you much Watching everyday that goes by I miss you much Till i get you back I'm gonna Cry Yes I miss you much You are the apple of my eye Girl I miss you much I miss you much I can't lie I miss you much Watching everyday that goes by I miss you much Tell I get you back I'm gonna Cry Yes I miss you much Yes you are the apple of my eye Girl I miss you much I miss you much I wanna make up right now na na I wanna make up right now na na Wish we never broke up right now na na we need to link up right now na na I wanna make up right now na na I wanna make up right now na na Wish we never broke up right now na na we need to link up right now na na I want you to fly with me want you to fly I miss how you lie with me miss how you lie Just wish you could dine with me wish you could dine One that would grind with me One that would grind I want you to fly with me want you to fly I miss how you lie with me Ohh miss how you lie Just wish you could dine with me wish you could dine One that would grind with me Ohh One that would grind I wanna make up right now na na I wanna make up right now na na Wish we never broke up right now na na we need to link up right now na na I wanna make up right now na na I wanna make up right now na na Wish we never broke up right now na na we need to link up right now na na

jedipadawon

Apr 20 2012 5:48 PM

Click the post with the red dot so turns to a green arrow. Open the trapdoor (which is next to the post) then click the yellow arrow to move the stickman. He falls through the trapdoor and is in between two crates. Click the post to turn the green arrow back to a red dot. The next part requires some timing (there is a lot of it in this game!) Click the crate with the yellow sticker on. A bomb rolls out which is picked up by the stickman. Count one second and when the stickman has an explaination mark above his head, click the yellow arrow. This blows the bomb to right and blows off the door of the house. (The arrow next to the house is destroyed. It can be saved if you've got some good timing and reflexes, but this isn't required.) Click the pink slab three times. Then click the stickman. He'll walk into the house on the right.Click the underground switch. Press the blue, right arrow which rotates a wheel under the stairs. Clicking the stairs moves them to the right. Press the doorbell and the stickman will climb up to a lever.Click the switch next to the castle at the top left of the screen. Click the light so it focuses on three canonballs. A little bit of timing is now required. Click the bird which'll pick up a cannonball. As it is approaching the first cloud click the cloud. This'll make the bird drop the cannonball onto the aerials, causing them to shortcircuit and explode. BOOM. Click on the first cloud for a second time. Repeat the bird/cannonball routine for the second cloud. This places the cannonball into a catapult contraption.More timing required on the next part... Click the first cloud, this will cause it to explode. As soon as possible click the stickman next to the catapult. This fires the cannonball through the burning cloud, causing it to set alight. This firery cannonball burns the flag, bounces around a little and explodes the mine which is indoors.Now, turn your attention to the stickmen on the left. Click the top stickman who will walk (and fall) down the stairs. Some more timing is required here... Ready? Open the trapdoor on the top left, press the fan (purple thing in the middle column) when the moth is inline with it. This'll cause the moth to fly through the fan. As it's distracting the stickman by the lever click the stickman who has just fallen down the stairs. He'll now walk safely under the crate.Click the stickman on the far left. He falls down to the bottom level and stands by a lever. Switch the arrow below so it's pointing to the right, and click the stickman. This'll cause a wave machine effect on the water. Click the middle stickman to open the trapdoor. The next part requires some more timing... ready? OK, click the top stickman so the crate drops. A fish will fall out. When the fish is level with the bottom step click the underwater wooden spike.Turn off the wave generator by clicking on the stickman in the bottom left. Click the stickman holding the fishing rod. He will winde in his catch, eat it and spring up to the top of the castle. Click him again to make in enter the top door. This lights up the first torch. Click the switch underneath the lit torch to complete this part of the circuit.Back to the right hand side. Click post so the green arrow is displayed, and then click the yellow arrow which is underneath. This will send the stickman back into the house. Open the window. The stickman slames the window which'll cause the blob to fall down to the ground. Turn the wave machine back on, so the waves are travelling to the right. Click the blob. It will consume the first crate and jump over the second. It will slide down the hill and explode on the underwater mine. Final stage now. Click the little left blue arrow (underground) then click the stairs making them move next to the remaining crate. This requires some timing. Ring the doorbell. The stickman will come out. When the stickman reaches the top of the stairs click the crate it's next to. The stickman jumps into a jeep and drives out the other side. When the jeep is near the bottom of the pond click wooden spike, allowing it to pass. The stickman will climb out, up the stairs and into the door. This lights the second torch. Click the switch underneath the second lit torch and the portal is open.

jedipadawon

Jun 30 2012 2:27 PM

my previous comment was originaly by Person123

batatheking

Jul 27 2012 4:05 AM

ghjhgjghjhjhjgh s***s balls

fack

Apr 27 2013 3:34 PM

Click the post with the red dot so turns to a green arrow. Open the trapdoor (which is next to the post) then click the yellow arrow to move the stickman. He falls through the trapdoor and is in between two crates. Click the post to turn the green arrow back to a red dot. The next part requires some timing (there is a lot of it in this game!) Click the crate with the yellow sticker on. A bomb rolls out which is picked up by the stickman. Count one second and when the stickman has an explaination mark above his head, click the yellow arrow. This blows the bomb to right and blows off the door of the house. (The arrow next to the house is destroyed. It can be saved if you've got some good timing and reflexes, but this isn't required.) Click the pink slab three times. Then click the stickman. He'll walk into the house on the right.Click the underground switch. Press the blue, right arrow which rotates a wheel under the stairs. Clicking the stairs moves them to the right. Press the doorbell and the stickman will climb up to a lever.Click the switch next to the castle at the top left of the screen. Click the light so it focuses on three canonballs. A little bit of timing is now required. Click the bird which'll pick up a cannonball. As it is approaching the first cloud click the cloud. This'll make the bird drop the cannonball onto the aerials, causing them to shortcircuit and explode. BOOM. Click on the first cloud for a second time. Repeat the bird/cannonball routine for the second cloud. This places the cannonball into a catapult contraption.More timing required on the next part... Click the first cloud, this will cause it to explode. As soon as possible click the stickman next to the catapult. This fires the cannonball through the burning cloud, causing it to set alight. This firery cannonball burns the flag, bounces around a little and explodes the mine which is indoors.Now, turn your attention to the stickmen on the left. Click the top stickman who will walk (and fall) down the stairs. Some more timing is required here... Ready? Open the trapdoor on the top left, press the fan (purple thing in the middle column) when the moth is inline with it. This'll cause the moth to fly through the fan. As it's distracting the stickman by the lever click the stickman who has just fallen down the stairs. He'll now walk safely under the crate.Click the stickman on the far left. He falls down to the bottom level and stands by a lever. Switch the arrow below so it's pointing to the right, and click the stickman. This'll cause a wave machine effect on the water. Click the middle stickman to open the trapdoor. The next part requires some more timing... ready? OK, click the top stickman so the crate drops. A fish will fall out. When the fish is level with the bottom step click the underwater wooden spike.Turn off the wave generator by clicking on the stickman in the bottom left. Click the stickman holding the fishing rod. He will winde in his catch, eat it and spring up to the top of the castle. Click him again to make in enter the top door. This lights up the first torch. Click the switch underneath the lit torch to complete this part of the circuit.Back to the right hand side. Click post so the green arrow is displayed, and then click the yellow arrow which is underneath. This will send the stickman back into the house. Open the window. The stickman slames the window which'll cause the blob to fall down to the ground. Turn the wave machine back on, so the waves are travelling to the right. Click the blob. It will consume the first crate and jump over the second. It will slide down the hill and explode on the underwater mine. Final stage now. Click the little left blue arrow (underground) then click the stairs making them move next to the remaining crate. This requires some timing. Ring the doorbell. The stickman will come out. When the stickman reaches the top of the stairs click the crate it's next to. The stickman jumps into a jeep and drives out the other side. When the jeep is near the bottom of the pond click wooden spike, allowing it to pass. The stickman will climb out, up the stairs and into the door. This lights the second torch. Click the switch underneath the second lit torch and the portal is open.

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